{"id":17923,"date":"2025-12-15T07:11:48","date_gmt":"2025-12-15T10:11:48","guid":{"rendered":"https:\/\/www.fie.undef.edu.ar\/ceptm\/?p=17923"},"modified":"2025-12-15T07:11:48","modified_gmt":"2025-12-15T10:11:48","slug":"un-nuevo-laboratorio-ofrece-ia-generativa-iag-para-juegos-de-guerra-de-defensa","status":"publish","type":"post","link":"https:\/\/www.fie.undef.edu.ar\/ceptm\/?p=17923","title":{"rendered":"Un nuevo laboratorio ofrece IA generativa (IAG) para juegos de guerra de defensa"},"content":{"rendered":"<p>Un nuevo laboratorio espera utilizar IAG para mejorar los juegos de guerra de defensa.\u00a0El objetivo del nuevo laboratorio\u00a0GenWar,\u00a0cuya inauguraci\u00f3n est\u00e1 prevista para 2026 en el Laboratorio de F\u00edsica Aplicada Johns Hopkins en Laurel, Maryland, es mejorar los ejercicios de mesa aprovechando la velocidad y la facilidad de uso de los modelos de lenguaje grandes, o LLM, que incluyen chatbots populares como ChatGPT.\u00a0Al acceder a la IA durante un ejercicio, los jugadores humanos pueden experimentar r\u00e1pidamente con diferentes estrategias. Al mismo tiempo, los participantes humanos contar\u00e1n con la asistencia de agentes de la IA que desempe\u00f1ar\u00e1n el papel de asesores del equipo o incluso de l\u00edderes enemigos.<\/p>\n<hr \/>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">A new lab is hoping to use generative AI to enhance defense wargaming.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">The goal of the new\u00a0<a href=\"https:\/\/www.jhuapl.edu\/news\/news-releases\/251030-genwar-lab\" target=\"_blank\" rel=\"noopener\">GenWar lab<\/a>, scheduled to open in 2026 at the Johns Hopkins Applied Physics Laboratory in Laurel, Maryland, is to improve tabletop exercises by harnessing the speed and user-friendliness of large language models, or LLMs, which include popular chatbots such as ChatGPT.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">By accessing AI during an exercise, human players can quickly experiment with different strategies. At the same time, human participants will be assisted by AI agents playing the role of staff advisers or even enemy leaders.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">But the GenWar lab will offer even more intriguing possibilities. One is to allow human players to interact directly with sophisticated computer models operating behind the scenes of tabletop exercises. Another is the possibility of wargames played solely by AI actors on both sides.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">\u201cWe\u2019ve heard a demand signal from our sponsors of the need to do wargaming faster,\u201d Kevin Mather, who heads the GenWar Lab, told Defense News. \u201cThe ability to get more in depth, the ability sometimes to be able to include modeling and simulation and do what-if analysis.\u201d<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">Since the Prussian Army began using\u00a0<a title=\"https:\/\/cove.army.gov.au\/article\/quick-introduction-kriegsspiel\" href=\"https:\/\/cove.army.gov.au\/article\/quick-introduction-kriegsspiel\" target=\"_blank\" rel=\"noopener\"><u>\u201ckriegsspiel\u201d<\/u><\/a>\u00a0to train staff officers in the 19th Century, tabletop exercises have essentially pitted Blue against Red teams, with an umpire to judge.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">The problem is that these wargames are labor-intensive to design and adjudicate, and too cumbersome to allow replay and incorporating lessons learned.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">But AI could yield multiple iterations of a game, or allow a scenario to be redone. For example, players might choose a strategy, only to have a subject matter expert rule that the idea wasn\u2019t realistic.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">\u201cLet\u2019s rewind the gameplay and go back one turn,\u201d said GenWar Lab program manager Kelly Diaz, who discussed a hypothetical scenario with Defense News. \u201cWe\u2019re going to retry that move. And because it\u2019s all digital, we\u2019ll have a log. Afterward for the post-game analytics, we can kind of trace through how the decisions were being made.\u201d<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">To facilitate this, GenWar Lab uses an array of tools. GenWar TTX creates the digital environment and AI agents for the exercise. GenWar Sim \u2014 built on the government-owned Advanced Framework for Simulation, Integration and Modeling, or AFSIM \u2014 allows players to interact with physics-based models used for adjudication.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">Thus, GenWar Sim functions as a translator that lets humans communicate in plain speech with the mathematical models operating behind the scenes.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">\u201cAs a human, you give your commands: \u2018I\u2019d like to attack here, I\u2019d like to defend there,\u2019\u201d explained Mather. \u201cWe\u2019ve built code in the modeling and sim engine to read from that database layer and automatically execute those commands.\u201d<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">Conversely, the LLMs can communicate with humans in ordinary speech.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">Still, the thought of AI players may give some humans pause. As anyone who has played commercial strategy games can attest, computer players are not the sharpest of opponents.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">\u201cWe won\u2019t remotely claim that they\u2019re making optimal decisions,\u201d Mather said.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">However, the hope is that their decisions are realistic enough to facilitate gameplay and allow the players to explore multiple strategies during an exercise.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">Mather and Kelly emphasize that AI will not replace traditional wargaming techniques.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">\u201cIt\u2019s not nearly as in depth, for example, as a traditional ops analysis or modeling and sim study,\u201d Mather said. But AI can offer \u201cthose 70% to 80% solutions that are not the answer, but really accelerate the human learning,\u201d he added.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">As AI is woven into societal fabric, general consensus is that it will inevitably become part of wargaming. The question is whether AI will dominate in the space.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">Benjamin Jensen, a researcher at the Center for International and Strategic, believes AI can enhance wargames \u2014 if properly documented and evaluated.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">The risk is that \u201cwe find strategic analysis reduced to, \u2018Here is what an LLM said,\u2019\u201d he told Defense News.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">How well LLMs relate to national security policy is also unclear.<\/p>\n<p class=\"Paragraph-sc-1tqpf5s-0 bFwqVI body-paragraph body-paragraph\">\u201cThe larger challenge is that most foundation models commonly used haven\u2019t been sufficiently benchmarked against strategy and statecraft,\u201d Jensen said. \u201cSo, using AI to support game design, development and execution is a great idea. The question is how far that use goes and how well it is documented to avoid common pitfalls.\u201d<\/p>\n<p><strong>Fuente:<\/strong> <a href=\"https:\/\/www.c4isrnet.com\/news\/your-military\/2025\/11\/24\/new-lab-offers-generative-ai-for-defense-wargaming\/\" target=\"_blank\" rel=\"noopener\"><em>https:\/\/www.c4isrnet.com<\/em><\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Un nuevo laboratorio espera utilizar IAG para mejorar los juegos de guerra de defensa.\u00a0El objetivo del nuevo laboratorio\u00a0GenWar,\u00a0cuya inauguraci\u00f3n est\u00e1 prevista para 2026 en el&hellip; <\/p>\n","protected":false},"author":1,"featured_media":17924,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":[],"categories":[2,23],"tags":[],"_links":{"self":[{"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/posts\/17923"}],"collection":[{"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=17923"}],"version-history":[{"count":1,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/posts\/17923\/revisions"}],"predecessor-version":[{"id":17925,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/posts\/17923\/revisions\/17925"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=\/wp\/v2\/media\/17924"}],"wp:attachment":[{"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=17923"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=17923"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.fie.undef.edu.ar\/ceptm\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=17923"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}